This document is licensed under a "Creative Commons Noncommercial-Share Alike 3.0 Austria“ Licence (“Creative Commons Namensnennung-Keine kommerzielle Nutzung-Weitergabe unter gleichen Bedingungen 3.0 Österreich”). Further details see: http://creativecommons.org/licenses/by-nc-sa/3.0/at/
Author: Klaus Hammermüller, talkademy.org
This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
Introduction
This deliverable represents the collection of the content that was produced in the AVALON project. This document helps readers to find and use these resources.
By the nature of the project a wide range of content has been produced and is available on different platforms. This content is available after the end of the project as it is intended to maintain the content. However some services that are not under our control might be discontinued at some time in the future. Therefore we feed copies into the repository.
Available Content from the Avalon project
Here you find a summary of all types of content and where to find them.
Creation and maintenance of content
In order to run a live learning event a lot of different content needs to be in place. This section discusses issues around content creation and re-use of existing content (e.g. from the Avalon project).
We will address basic content (that only needs basic IT skills to be produced) in the first part and go on with advanced topics in the second part. The last part gives a brief overview of using streaming media.
Basic content
If you are a beginner, you will probably get along with those:
Advanced content (requires advanced IT skills!)
Along gathering experience with teaching in virtual worlds, your skills to handle and also shape the environment will improve. You might want to check out the following:
WHAT ?
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WHY ?
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HOW ?
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clothing |
clothings of an avatar is a special form of texture, where template requirement are to be considered see http://wiki.secondlife.com/wiki/Clothing_Tutorials |
see textures |
terrain (RAW) |
the landscape is determined by a special texture which includes additional meta information (e.g. height of the landscape, applied texture, etc.) see http://wiki.secondlife.com/wiki/Tips_for_Creating_Heightfields_and_Details_on_Terrain_RAW_Files |
see textures, additional terrain editors are available |
sculpties |
specific complex 3D objects are actually modelled in 2D format (e.g. a vase, ...), see http://wiki.secondlife.com/wiki/Sculpted_Prims:_3d_Software_Guide |
see textures |
animations |
complex animation and gestures, e.g. walking, running, jumping, etc. of an avatar are modeled in a specific format |
poser |
scripts
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performs certain animations within the 3D environment, see http://wiki.secondlife.com/wiki/LSL_Portal
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use a software development environment with support of mono and the linden script language |
second life specific 3D model |
to create the 3D environment in which live action learning events take place. It not only creates the 3D model but places and arranges all other media as well. |
second life client in build mode, different alternate viewers, opensim-exports, blender with secondlife pluging |
Streaming Media
Streaming media might be created before a course (preparing a learning scenario) or live by capturing a action learning event.
pre-production of streaming media
media format
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purpose
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tool
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audio clips see http://wiki.secondlife.com/wiki/Sound_Clips |
to be used to create a rich 3D environment including sounds from objects (e.g. from nature, machinery or other objects one expect to produce sound)
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recording tools, e.g. audio recorder included in a PC operation system
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streamed audio clips
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to be streamed live to the 3D environment creating a background sound (e.g. music)
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recording see above, but delivered using a web streaming service
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streamed video clips (this method is rarely used because the stream is hard to control and has a significant latency)
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to be streamed live to the 3D environment creating a background sound (e.g. video for a video wall)
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delivered using a web streaming service
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live production of streaming media
media format
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purpose
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tool
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video clips (different formats) |
to capture a scenario for later processing, e.g. to produce feedback (video), machinimas or documentation.
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fraps, camtasia, IshowU (Mac)
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streaming video
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live broadcasting of a scenario to share with others, see also WP4 GUI configuration handbook
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broadcaster (plus a receiving streaming server), UStream.com, screen-sharing services, etc.
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