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WP4-5 2D and 3D content

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Saved by gerhilde.meissl-egghart@chello.at
on March 10, 2011 at 9:22:24 am
 

 

 


 

This document is licensed under a "Creative Commons Noncommercial-Share Alike 3.0 Austria“ Licence (“Creative Commons Namensnennung-Keine kommerzielle Nutzung-Weitergabe unter gleichen Bedingungen 3.0 Österreich”). Further details see: http://creativecommons.org/licenses/by-nc-sa/3.0/at/

 

Author: Klaus Hammermüller, talkademy.org

 

 

This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

 

 

Introduction

 

This deliverable represents the collection of the content that was produced in the AVALON project. This document helps readers to find and use these resources.

 

By the nature of the project a wide range of content has been produced and is available on different platforms. This content is available after the end of the project as it is intended to maintain the content. However some services that are not under our control might be discontinued at some time in the future. Therefore we feed copies into the repository.

 

 

Available Content from the Avalon project

 

Here you find a summary of all types of content and where to find them.

 

WHAT ?
WHERE ?
  • Official AVALON project communication, including the link to the open source portal
http://www.avalonlearning.eu
  • Live 3D content at the 3D platform (on avalonlearning-island)
SLURL to Second Life
  • 3D contents including models, textures, sounds, animations, scripts

  • Source code patches

  • Recorded streaming media objects

  • Archives of other AVALON project components (e.g. documents)


All those objects can be found at the physical repository code.google.com/p/avalon-learning.

 

Use this link for direct access to 3D content:

http://code.google.com/p/avalon-learning/downloads/list?can=1&q=3D-content

 

Use this link for direct access to source code patches and scripts:

http://code.google.com/p/avalon-learning/source/browse/#svn%2Ftrunk%2Fsourcecode%2Bpatches

 

For detailed information about how to access and use it, see WP4-1 Repository for 2D and 3D object

  • Moodle-content (e.g. the teacher training course)

http://lms.workademy.net/course/category.php?id=3 It is exported by the end of the project using the moodle ZIP format into the long term archive:

http://code.google.com/p/avalon-learning/downloads/list?can=1&q=moodle-archive

  • Streaming Media / Video footage and materials

http://youtube.com/avalonlearning

http://blib.tv 

  • Surveys
see Feedback Questionnaires
  • document store for more detailed information on all aspects of the project

https://avalonlearning.pbworks.com

 

 

Creation and maintenance of contents

 

In order to run a live learning event a lot of different content needs to be in place. This section discusses issues around content creation and re-use of existing content (e.g. from the Avalon project).

We will address basic content (that only needs basic IT skills to be produced) in the first part and go on with advanced topics in the second part.

 

Basic content

If you are a beginner, you will probably get along with those:

 

WHAT ?
WHY ?
HOW ?
SLURL / landmark
At first you want to make sure, that your participants finds you. A SLURL is a link to a location in Second Life. Use it when announcing your event or within eMails. If your event uses avalonlearning-island, this is the SLURL: SLURL to avalonlearning-island in Second Life

http://www.youtube.com/watch?v=ceIzvl0TYVc

 

Notecard
Notecards are 'textsheets' that you can distribute in-world to your participants. Make sure, you provide all information (e.g. description of tasks) as text (either in text chat or as notecard), because you never know if all participants can permanently hear you fine.

http://www.youtube.com/watch?v=PwSIYGhZbT4

 

Slides
You might want to use a presenter to show slides to your participants . Create them and upload them.

Use an office suite (powerpoint, etc.) and export slides in jpg or png format. Then upload them to Second Life (http://www.youtube.com/watch?v=dfih3EmXnjc) and assign them to your presenter (http://www.youtube.com/watch?v=TAbFkPOjg5w)

 

 

Textures
Give 3D objects a visual surface (e.g. for creating posters). Note, that the quality of the textures determines the quality of the visual impression.

Use photoshop (professional use) or gimp (open source tool) to create the texture, then upload it to SL and assign it to your object:

http://www.youtube.com/watch?v=UIbJWeDomno

3D environment
You need a place to meet your participants in-world.  This place should be an athmospheric setting that fits your learning activiy and support immersion and emotional impact.

You have various possibilities:

1) use an existing one (e.g. the village on avalonlearning-island)

2) use a holodeck (e.g. those that are provided on avalonlearning-island. They are mentioned here: http://avalonlearning.pbworks.com/w/page/33819371/A-service-point-for-language-trainers)

3) import an environment from our repository (check out http://avalonlearning.pbworks.com/w/page/7682883/WP4-2%202D%20%E2%80%93%203D%20Integration for more information)

4) you can build it on your own (on a place, where you have building permissions, e.g. in the sandbox on avalonlearning-island). Check out this for further information: http://www.youtube.com/watch?v=mVSzh_QTE00)

 

 

 

 

special contents

 

media format
purpose
tool
landmark locate a specific place in a 3D environment, e.g. the venue of a action learning event like for AVALON: http://maps.secondlife.com/secondlife/AVALON%20LEARNING/12/206/77  maps.secondlife.com or create a landmark "in world" (the 3D environment)
notecard
are text information and is used to distribute persistent information "in world" (the 3D environment) type or copy & paste from text editor
 scripts
performs certain animations within the 3D environment, see http://wiki.secondlife.com/wiki/LSL_Portal  use a software development environment with support of mono and the linden script language

 

 

 

2D contents

 

media format
purpose
tool
PPT slides (export to jpg)
Have a presentation done in a 3D environment
office suite (powerpoint, etc.) and export slides in jpg or png format (to be uploaded to a slide presenter). Alternatively export to a web-site and include it using the url to the website (and an embedded web-media screen in the 3D environment)
textures
give 3D objects a visual surface. The quality of the textures determines the quality of the visual impression of any 3D scenario
photoshop (professional use) or gimp (open source tool)
clothing clothings of an avatar is a special form of texture, where template requirement are to be considered see http://wiki.secondlife.com/wiki/Clothing_Tutorials see textures
terrain (RAW) the landscape is determined by a special texture which includes additional meta information (e.g. height of the landscape, applied texture, etc.) see http://wiki.secondlife.com/wiki/Tips_for_Creating_Heightfields_and_Details_on_Terrain_RAW_Files see textures, additional terrain editors are available
sculpties specific complex 3D objects are actually modelled in 2D format (e.g. a vase, ...), see http://wiki.secondlife.com/wiki/Sculpted_Prims:_3d_Software_Guide  see textures
animations complex animation and gestures, e.g. walking, running, jumping, etc. of an avatar are modeled in a specific format poser
 
 
 

 

3D contents

 

 

media format
purpose
tool
second life specific 3D model
to create the 3D environment in which live action learning events take place. It not only creates the 3D model but places and arranges all other media as well.
second life client in build mode, different alternate viewers, opensim-exports, blender with secondlife pluging
 
 
 
 
 
 

 

 

 

 

Streaming Media

Streaming media might be created before a course (preparing a learning scenario) or live by capturing a action learning event.

 

pre-production of streaming media

 

media format
purpose
tool
audio clips  see http://wiki.secondlife.com/wiki/Sound_Clips  to be used to create a rich 3D environment including sounds from objects (e.g. from nature, machinery or other objects one expect to produce sound)
recording tools, e.g. audio recorder included in a PC operation system
streamed audio clips
to be streamed live to the 3D environment creating a background sound (e.g. music)
recording see above, but delivered using a web streaming service
streamed video clips  (this method is rarely used because the stream is hard to control and has a significant latency)
to be streamed live to the 3D environment creating a background sound (e.g. video for a video wall)
delivered using a web streaming service 

 

 

live production of streaming media

 

 

media format
purpose
tool
video clips  (different formats) to capture a scenario for later processing, e.g. to produce feedback (video), machinimas or documentation.
fraps, camtasia, IshowU (Mac)
streaming video
live broadcasting of a scenario to share with others, see also WP4 GUI configuration handbook
broadcaster (plus a receiving streaming server), UStream.com, screen-sharing services, etc.
 
 
 

 

social media

 

Not covered in the initial AVALON proposal, social media played a significant role during the AVALON project. These contents primarily were produced in the AVALON wiki, the ning and in youtube and blib.tv (for links see the content overview section above).

 

Access to created contents

 

Official released deliverables

Using the the official homepage http://www.avalonlearning.eu , especially look for the "open source portal" section with the structured directory of the contents.

 

Long-term archive access

Information about the long-term archive can be found in the WP4-1 deliverable, see WP4-1 Repository for 2D and 3D object

 

List with technical 2D and 3D content

 

some of the contents develped sorted by content type:

 

 type of content audience long-term archive link to the repository
moodle course archive (2D contents)  technicians

http://code.google.com/p/avalon-learning/downloads/list?can=1&q=moodle-archive


virtual world stage content (3D + 2D content)  technicians http://code.google.com/p/avalon-learning/downloads/list?can=1&q=3D-content 
source code patches and scripts  technicians http://code.google.com/p/avalon-learning/source/browse/#svn%2Ftrunk%2Fsourcecode%2Bpatches 

 

 

Use of contents in live action learning events

 

To make contents technically usable in live learning events we introduced a "2D and 3D integration" which helps to manage contents in class efficiently (import 3D objects), see WP4-2 2D – 3D Integration

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