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WP4-5 2D and 3D content

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on February 22, 2011 at 3:36:30 pm
 

 

 


 

This document is licensed under a "Creative Commons Noncommercial-Share Alike 3.0 Austria“ Licence (“Creative Commons Namensnennung-Keine kommerzielle Nutzung-Weitergabe unter gleichen Bedingungen 3.0 Österreich”). Further details see: http://creativecommons.org/licenses/by-nc-sa/3.0/at/

 

Author: Klaus Hammermüller, talkademy.org

 

 

This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

 

 

Introduction

 

This deliverable is the collection of the contents used in the AVALON project. This document will help readers to find the resources produced. This document contains the information about which contents are stored where.

 

By the nature of the project a wide range of content has been produced and is available on different platforms. This content will normally be available after the end of the project as it is intended to maintain the content, however some services may be discontinued at some time in the future.

 

In this document you will find a reference where the long-term archive can be found to ensure that the deliverables of the AVALON project stay available to the wider public.

 

Deliverable Overview

 

This is the translation of the deliverable-description as provided in the AVALON proposal (included on the first page of this document) and the reference to the place where one can find the related component.

 

Component

Description

Reference

WP4-5-1
  • Official AVALON project communication, including the open source portal
http://www.avalonlearning.eu
 
  • Live 3D contents at the 3D platform
in Second Life , learning content from the AVALON project exported to SVN at the end of the project (see row below)

 

  • 3D contents including models, textures, sounds, animations, scripts

  • Source code patches

  • Recorded streaming media objects

  • Archives of other AVALON project components

contents see code.google.com/p/avalon-learning detailed information see WP4-1 Repository for 2D and 3D object
 

 

  • Action learning event organizational data (dates, participants, event structure)

  • Action learning event supplemental materials (texts, assignments, quizes, etc.)

  • Actrion learning event results (captured feedback data, grades, etc)

  • User generated content

http://lms.workademy.net/course/category.php?id=3 exported by the end of the project using the moodle ZIP format into the SVN (see row above)

 

  • Community content (profiles, forums, blogs, calendar)

http://avalon-project.ning.com

 

  • Avalon project internal communication

http://groups.google.com/group/llp-avalon

 

  • Streaming Media / Video footage and materials

http://youtube.com/avalonlearning

http://blib.tv  

 
  • Survey System
see Feedback Questionnaires

 

  • Written Avalon documentation - work in progress

https://avalonlearning.pbworks.com

 

 

Creation of contents

 

To create content for a live learning event a lot of different contents need to be in place. This section discusses the creation of these contents.

 

1D Media

 

media format
purpose
tool
landmark locate a specific place in a 3D environment, e.g. the venue of a action learning event like for AVALON: http://maps.secondlife.com/secondlife/AVALON%20LEARNING/12/206/77  maps.secondlife.com or create a landmark "in world" (the 3D environment)
notecard
are text information and is used to distribute persistent information "in world" (the 3D environment) type or copy & paste from text editor
 scripts
performs certain animations within the 3D environment, see http://wiki.secondlife.com/wiki/LSL_Portal  use a software development environment with support of mono and the linden script language

 

 

 

2D Media

 

media format
purpose
tool
PPT slides (export to jpg)
Have a presentation done in a 3D environment
office suite (powerpoint, etc.) and export slides in jpg or png format (to be uploaded to a slide presenter). Alternatively export to a web-site and include it using the url to the website (and an embedded web-media screen in the 3D environment)
textures
give 3D objects a visual surface. The quality of the textures determines the quality of the visual impression of any 3D scenario
photoshop (professional use) or gimp (open source tool)
clothing clothings of an avatar is a special form of texture, where template requirement are to be considered see http://wiki.secondlife.com/wiki/Clothing_Tutorials see textures
terrain (RAW) the landscape is determined by a special texture which includes additional meta information (e.g. height of the landscape, applied texture, etc.) see http://wiki.secondlife.com/wiki/Tips_for_Creating_Heightfields_and_Details_on_Terrain_RAW_Files see textures, additional terrain editors are available
sculpties specific complex 3D objects are actually modelled in 2D format (e.g. a vase, ...), see http://wiki.secondlife.com/wiki/Sculpted_Prims:_3d_Software_Guide  see textures
animations complex animation and gestures, e.g. walking, running, jumping, etc. of an avatar are modeled in a specific format poser
 
 
 

 

3D contents

 

 

media format
purpose
tool
second life specific 3D model
to create the 3D environment in which live action learning events take place. It not only creates the 3D model but places and arranges all other media as well.
second life client in build mode, different alternate viewers, opensim-exports, blender with secondlife pluging
 
 
 
 
 
 

 

 

 

 

Streaming Media

Streaming media might be created before a course (preparing a learning scenario) or live by capturing a action learning event.

 

pre-production of streaming media

 

media format
purpose
tool
audio clips  see http://wiki.secondlife.com/wiki/Sound_Clips  to be used to create a rich 3D environment including sounds from objects (e.g. from nature, machinery or other objects one expect to produce sound)
recording tools, e.g. audio recorder included in a PC operation system
streamed audio clips
to be streamed live to the 3D environment creating a background sound (e.g. music)
recording see above, but delivered using a web streaming service
streamed video clips  (this method is rarely used because the stream is hard to control and has a significant latency)
to be streamed live to the 3D environment creating a background sound (e.g. video for a video wall)
delivered using a web streaming service 

 

 

live production of streaming media

 

 

media format
purpose
tool
video clips  (different formats) to capture a scenario for later processing, e.g. to produce feedback (video), machinimas or documentation.
fraps, camtasia, IshowU (Mac)
streaming video
live broadcasting of a scenario to share with others, see also WP4 GUI configuration handbook
broadcaster (plus a receiving streaming server), UStream.com, screen-sharing services, etc.
 
 
 

 

 

 

Access to created contents

 

"Work in progress" content

Can be accessed following the provided urls in the overview provided in the previous section.

 

Official released deliverables

Using the the official homepage http://www.avalonlearning.eu , especially look for the "open source portal" section with the structured directory of the contents.

 

Long-term archive access

Information about the long-term archive can be found in the WP4-1 deliverable, see WP4-1 Repository for 2D and 3D object

 

List with technical 2D and 3D content

 

some of the contents develped sorted by content type:

 

 type of content audience long-term archive link to the repository
moodle course archive (2D contents)  technicians

http://code.google.com/p/avalon-learning/downloads/list?can=1&q=moodle-archive


virtual world stage content (3D + 2D content)  technicians http://code.google.com/p/avalon-learning/downloads/list?can=1&q=3D-content 
source code patches and scripts  technicians http://code.google.com/p/avalon-learning/source/browse/#svn%2Ftrunk%2Fsourcecode%2Bpatches 

 

 

Use of contents in live action learning events

 

To make contents usable in live learning events we introduced a "2D and 3D integration" which helps to manage contents in class efficiently, see WP4-2 2D – 3D Integration

 

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