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WP4-5 2D and 3D content

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This document is licensed under a "Creative Commons Noncommercial-Share Alike 3.0 Austria“ Licence (“Creative Commons Namensnennung-Keine kommerzielle Nutzung-Weitergabe unter gleichen Bedingungen 3.0 Österreich”). Further details see: http://creativecommons.org/licenses/by-nc-sa/3.0/at/


Author: Klaus Hammermüller, Gerhilde Meissl-Egghart, talkademy.org



This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.





This deliverable represents the collection of the content that was produced in the AVALON project. This document helps readers to find and use these resources.


By the nature of the project a wide range of content has been produced and is available on different platforms. This content is available after the end of the project as it is intended to maintain the content. However some services that are not under our control might be discontinued at some time in the future. Therefore we feed copies into the repository.



Available Content from the Avalon project


Here you find a summary of the types of available content and where to find them:


  • Official AVALON project communication, including the link to the open source portal (page: 'Information for content creators, teachers and IT specialists')
  • Live 3D content at the 3D platform (on avalonlearning-island)
SLURL to Second Life
  • 3D content including models, textures, sounds, animations, scripts

  • Source code patches

  • Recorded streaming media objects

  • Archives of other AVALON project components (e.g. documents)

All those objects can be found at the physical repository code.google.com/p/avalon-learning or can be directly accessed via the 'Open source web portal' on http://www.avalonlearning.eu

(page: 'Information for content creators, teachers and IT specialists')


Use this link for direct access to 3D content:



Use this link for direct access to source code patches and scripts:



For detailed information about how to access and use it, see WP4-1 Repository for 2D and 3D object

  • Moodle-content (e.g. the teacher training course)

http://lms.workademy.net/course/category.php?id=3 It is exported by the end of the project using the moodle ZIP format into the long term archive:


  • Streaming Media / Video footage and materials


and blib.tv see 

  • Surveys
see Feedback Questionnaires
  • document store for more detailed information on all aspects of the project




Creation and maintenance of content


In order to run a live learning event a lot of different content needs to be in place. This section discusses issues around content creation and re-use of existing content (e.g. from the Avalon project).

We will address basic content (that only needs basic IT skills to be produced) in the first part and go on with advanced topics in the second part. The last part gives a brief overview of using streaming media.


Basic content

If you are a beginner, you will probably get along with those:


SLURL / landmark
At first you want to make sure, that your participants finds you. A SLURL is a link to a location in Second Life. Use it when announcing your event or within eMails. If your event uses avalonlearning-island, this is the SLURL: SLURL to avalonlearning-island in Second Life



Notecards are 'textsheets' that you can distribute in-world to your participants. Make sure, you provide all information (e.g. description of tasks) as text (either in text chat or as notecard), because you never know if all participants can permanently hear you fine.



You might want to use a presenter to show slides to your participants . Create them and upload them.

Use an office suite (powerpoint, etc.) and export slides in jpg or png format. Then upload them to Second Life (http://www.youtube.com/watch?v=dfih3EmXnjc) and assign them to your presenter (http://www.youtube.com/watch?v=TAbFkPOjg5w)



Give 3D objects a visual surface (e.g. for creating posters). Note, that the quality of the textures determines the quality of the visual impression.

Use photoshop (professional use) or gimp (open source tool) to create the texture, then upload it to SL and assign it to your object:


3D environment
You need a place to meet your participants in-world.  This place should be an athmospheric setting that fits your learning activiy and support immersion and emotional impact.

You have various possibilities:

  1. Use an existing one (e.g. the village on avalonlearning-island)
  2. Use a holodeck (e.g. those that are provided on avalonlearning-island. They are mentioned here: http://avalonlearning.pbworks.com/w/page/33819371/A-service-point-for-language-trainers)
  3. Import an environment from our repository (check out http://avalonlearning.pbworks.com/w/page/7682883/WP4-2%202D%20%E2%80%93%203D%20Integration for more information)
  4. Build it on your own (on a place, where you have building permissions, e.g. in the sandbox on avalonlearning-island). Check out this for further information: http://www.youtube.com/watch?v=mVSzh_QTE00)


Advanced content (requires advanced IT skills!)

If you are an advanced user, you might want to improve your learning scenarios using the following:


Objects Building objects (e.g. furniture, stages, props for role-plays, ...) gives you the option to fine-tune the used environment exactly to your needs.

Fortunately there are many places in Second Life where you get objects for free (search for 'freebees'). If you want to create them on your own, check out this:



Sculpties Sculpties are specific complex 3D objects (e.g. a vase)

They are actually modelled in 2D format. Check out:  http://wiki.secondlife.com/wiki/Sculpted_Prims:_3d_Software_Guide



Special clothing makes certain scenarios (e.g. role-plays) more immersive. As a teacher, you might want special clothes for your own avatar to adds to your avatar's identity.


Fortunately there are many places in Second Life where you get clothes for free (search for 'freebees'). If you want to create clothes on your own: Note, that clothings of an avatar is a special form of texture, where template requirement are to be considered. See: http://wiki.secondlife.com/wiki/Clothing_Tutorials
Terrain (RAW) Modelling the surface of an island help creating exactly the atmosphere you need (e.g. flat tropical island)

The landscape of an island is determined by a special texture which includes additional meta information (e.g. height of the landscape, applied texture, etc.).

There are multiple terrain editors available.

See http://wiki.secondlife.com/wiki/Tips_for_Creating_Heightfields_and_Details_on_Terrain_RAW_Files



for more details.

Animations Animations give avatars a body language. In most cases you won't need special animations, but there are cases where it might make sense (e.g. gestures that are typical in a certain culture).

There are many animations available (for little or no money - search for 'freebees'). Complex animation and gestures are modeled in a specific format by using special tools, e.g. poser.


Check out: http://my.smithmicro.com/tutorials/1773.html

and http://www.youtube.com/watch?v=h_-3c_aC-O4

for more information.


Scripts are useful to attach a certain behavior to an object (e.g. open a door when an avatar clicks on it)

Use a software development environment with support of mono and the linden script language . Check out this for all necessary information:





Streaming Media

Streaming media is a powerful tool for various types of usage. We want to highlight two of them: It might be created before a course (preparing a learning scenario) or live by capturing a action learning event.


Pre-production of streaming media


short audio clips  (max. 10 seconds) Audio clips help in creating a rich 3D environment including sounds from objects (e.g. from nature, machinery or other objects one expect to produce sound)

Use recording tools, e.g. audio recorder included in a PC operation system.

For more information, see: http://wiki.secondlife.com/wiki/Sound_Clips

Streamed audio (any length)
It can be streamed live to the 3D environment creating a background sound (e.g. music)

The recording is similar like the short audio clips (see above), but it is delivered using a web streaming service.

For more information, see:


Streamed video clips  (this method is rarely used because the stream is hard to control and has a significant latency)
It can be streamed live to the 3D environment creating a framed video on a wall.

A special format and streaming service is needed, for details see



Live production of streaming media


Video clips 
There are several reasons why to produce a video of a live event: For documentation purpose, for giving feedback to the participants (maybe including annotations), for producing machinimas, etc.

There are different tools on the market, like fraps, camtasia, IshowU (Mac).


Check out this page on the Avalon-wiki for more information:


Streaming video
Live broadcasting of an event is a great way to include people from 'outside', e.g. for mixed-reality events.

There are several ways how that can be done. The simplest way is that on in-world participant screen-shares with a web conferencing tool (e.g. Elluminate). The other way is to use a streaming service like e.g.



For more information see WP4 GUI configuration handbook



Key 3D scenarios provided by AVALON for reuse by educators



Avalon Island




Holodeck Scenarious



Teacher Tools





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